Sadly, the game practically requires that you reach the maximum level of 36 to finish the game adding 10-12 more hours of grinding onto the play with no 'shortcuts' being used from an emu. Naturally you'll get to about 26-30, if you're really exploring and not using pre-made maps, during your adventures. Not too much, not too little in every department.except leveling. It's fantastic in that it's the perfect DnD-like RPG with first person and paced movement, a focus on map making, and a somewhat fleshed out story. Monsters and NPCs were recognizable and moderately detailed with only one or two looking ridiculous in pink and whatnot. With large, crisp, standard font (thank you so much), defined play/menu/character spaces, a pleasing black background, and both an overview and first person angle at all times the main aspects of the screen were top notch. The only sound I wasn't fond of was the healer sound but that's likely because it reminded me of Dragon Quest. Menus offered satisfying bleeps and bloops in non-defeaning tones. Playing a song to lessen encounters was softer and melodic while a battle-enhancing tune ramped up the energy and tempo. There was a noticably large score of music and they all worked well in their scenarios. Sound was great as one might expect from a title with the word 'Bard' in it. Inventory and money management was painful but, iirc, it remains this way in many DnD-like RPGs until well into the PS1 age. Controls were perfect and responsive but the game suffered from irritating menus and resetting cursors.
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